Logo Commands For Shapes DOC
Logo Shapes and Patterns 19. Using MSW Logo in the Primary School 20. NOTES 21. ... One student writes logo commands for another to follow in using a pair of scissors and a sheet to paper to cut out a pattern.
spend 10 minutes]--- Drawing using procedures. In TASK 1, you will : use basic Logo commands to draw simple shapes. understand the turning angles which the turtle makes.
Entering Logo commands . Type your sequence of commands. These can be typed in either upper or lower case. There must be a . ... Using procedures to make Spirograph shapes - what can you vary? There are many variations, all of which will draw interesting patterns.
If plastic or card shapes are available, children may trace their fingers round the edges to 'feel' the corners. Challenge. ... How to enter Logo commands. There must be a space between a command and the value: FD 50. FD Forward e.g. FD 50. BK Back BK 28.
LOGO COMMANDS Command Use Example FD Moves Turtle forward an assigned amount FD 30 BK Moves Turtle backward an assigned amount Bk 30 RT Turns the Turtle right a measured degree Rt 90 LT Turns the Turtle left a measured degree Lt 90 Wait Causes a delay in the program execution or create ...
Also they will be in pairs so they must work together to create shapes, colors and commands for the turtle. Content knowledge: Students must have some background knowledge of computers. ... LOGO COMMANDS. Words in italics represent word names that can be chosen by the programmer.
is a collection of logo commands, for MSW Logo, that by redefining turtle commands support the mirroring of turtle movement into the SVG. Keywords: MSWLogo, ... New shapes are overlaying the existing, as can be seen from examples in Figure 3 produced by the command Wall:
Don’t write many lines of Logo commands, ... the command Fill sometimes can spill out over the whole screen if you try to colour very tiny shapes. If you want to colour your house, change the pen colour first, draw a closed shape, move the turtle into the shape, then use the.
Type the commands out. What shapes do they create? ... The words we know in LOGO can do something different if you type different numbers after them. FD 100 draws a line with 100 steps in it, and FD 50 draws a line with only 50 steps in it.
He/she will review the four basic Logo commands and provide a demonstration of the Scavenger Hunt game. After the demonstration, ... Objective Students will write their own Logo procedures to scale shapes in Turtle Math.
now repeat the above process for all your shapes. ... 'Play turtle' before you write your commands. TO HOUSE. END Good Logo style is to arrange your procedure so that it is easy to read the procedure and easy to see patterns. Arrange your HOUSE procedure like this: TO HOUSE ...
Progression in Logo based on using the free MSW Logo ... class to layout maze using cones in straight lines and right-angles and then give Logo type commands to “programme” a ... Logo commands 1.6 – 1.11 from the ACCAC OAMs Unit 6: Using Logo, task 1 ACCAC OAMs 4 Drawing shapes, ...
How will you use the commands on the computer to construct paths to reach the location in an efficient way? ActivStudio. ... Thinking about the Geo-Logo commands. What shapes could you make, and which could you not make? See ”About the Assessment in this Unit” for Investigation 3 p.
Create and manipulate shapes and patterns on screen. ... Introduce children to basic logo commands such as ‘forward’, ‘right’ and ‘left ‘ by asking one child to guide another child, blindfolded, around objects in the classroom.
Children do a similar exercise to activity 1 but use the screen turtle to draw some shapes then draw them again using simple repeat procedures. The 8 ... Use the sheet C&M Logo commands and abbreviations if you are not sure what these commands mean. Use the commands given on the . Instructions ...
Use the worksheet C&M Logo Stage 6 Pupils File 2 and write commands for the shapes given. Some parts of the commands may be given to help you. Type the commands in the Commander line and press Enter. Compare your drawing to the one given.
use Logo to write procedures for drawing shapes. Activity 1: Creating Procedures Using MSW Logo 1. ... Make the commands in the Editor box exactly like those shown. Make sure you include the colon : before the word side. The command : ...
Super Logo (3) What shape do you think these commands will make? forward 50, right 120, forward 50, right ... right 90, forward 100, right 90, forward 50, right 90. repeat 360 [forward 1 right 1] Write some commands for these shapes some of the angles are marked for you……….. Title: 3, 3, 3 ...
You can use LOGO commands or build LOGO procedures to draw the shapes. If you use procedures you might save time in the long run. Some shapes, like triangles and hexagons fit together well - here you see two triangles in blue and two hexagons in grey.
to enter LOGO commands to make the screen turtle move and understand there is a LOGO language. ... key ideas: that the screen turtle can be given commands to produce specific shapes on screen. that the turtle can be moved before it starts drawing.
The experience of teachers who use LOGO regularly with young children is that they use more ... Turtle graphics work involving the drawing of two-dimensional shapes can consolidate the concepts of ... The combination of recursion and basic turtle graphics commands can introduce pupils to the ...
Use these commands to set the sprite to the centre of the screen facing to the right. ... As in logo you can rotate a shape to create various doily designs. ... Change the values to create rotations of different regular shapes.
LOGO Enter commands to create shapes and patterns on the screen. Save and print work. Computer, LOGO Package, Printer. Differentiated, focused tasks.
What kind of program is LOGO? Logo is a problem-solving program. It enables children to ‘draw’ pictures and shapes using mathematical language.
1,2,3 Logo - Move onto written commands (and sequences) using Logo language. 1,2,3 Flobot. Sherston software, get Flobot dancing. ... repeating commands to draw shapes, calling procedures in a program (e.g. a 'leaf' procedure in a program to draw a plant);
In this paper we discuss 3D solid drawings in MSWLogo and present a library LogoVRML of logo commands to draw the basic VRML solids in logo and export the obtained spatial construction in VRML ... Basic VRML Shapes. First shareware VRML browser WebSpace appeared in May 1995.
In our new Logo implementation called Imagine ... The implementation enables the user to add recognition of spoken commands to any Logo program. Speech input in Logo? ... At first we will create 20 turtles having different shapes and names set according to their shapes.
Unit 3 – Computer Programming. Activity 3.01 – Logo Procedures. Using only the . forward, back, right. and . left. commands, create Logo procedures to draw the following shapes according to the specifications below (notice the starting position of the turtle in each case):
Activity 3.02 – Logo Drawing Commands and the Repeat Command. a) Modify your procedures from Activity 3.01 to include the . repeat. command. b) Create Logo procedures to draw the following shapes. Use the repeat command where appropriate:
sequence Logo commands to create simple pictures and patterns . investigate options and make decisions to solve problems in Logo. ... use Logo to explore properties of shapes. change items in spreadsheet. Evaluate. investigate, test and refine to solve problems .
Logo Workcards 1-8 may be used to introduce Logo commands if pupils are new to BlackCat Logo, alongside P5 activities. P7 Shape and Space/Problem Solving – create procedures to draw shapes and patterns.
Remind children robot commands, and how a number is needed following ... trying to match shapes and patterns with the instructions which ... right and left LOGO commands with appropriate values and predict the outcomes of a sequence of such commands. Lesson plan based on layout of NNS Unit Plans ...
Try making some different shapes (rectangle, triangle, octagon) Try these examples and see what happens: CG PD REPEAT 8 [FD 50 RT 45] ... You can combine simple Logo commands (procedures called primitives) to essentially build up the Logo command set with commands ...
program (Softease Logo) under . ... Knows that commands can be repeated to construct shapes. 2c. 4a Linked to an exercise using shapes in maths, the children input and test programs using the Repeat command.
How to use the LOGO booklets: ... and LOGO tries very hard to complete all commands that it is given. Erase all the commands in the Command Centre by typing . ... You are required to draw five different shapes on the same main window for this activity. 1.
Children explore simple Logo commands, testing the effects and making changes. ... Children use understanding of procedure building to draw shapes and patterns. They use a design/modelling program to try out ideas for a presentation.
When you created your multi-sided shapes (hexagons, etc), ... Repeat 4 times the commands in the square [ ] brackets. Make sure not to use round brackets ( ) ... 1 Programming with Microworlds Ex and LOGO. Title: Logo programming Author: Sam Last modified by: Sam Created Date:
Use ‘Logo’ to draw shapes using repeated commands. Know that angles are measured in degrees: a right angles is 90º, ... Use a Logo procedure to explore the external angle properties of regular polygons. Estimate the size of each of a set of angles.
Using Geo-Logo commands to construct paths and describe their properties. Applying the mathematical processes such as addition, subtraction, ... Comparing shapes to see if they are congruent through motions such as rotation and reflection.
understand that a sequence of commands can be constructed to control on screen actions. use Logo to create simple 2D shapes using repeat in a procedure. recognise that changes can be recorded. record changes observed using time lapse techniques.
Using the commands FD, BK, LT, RT to plan these shapes then create them on the program SuperLogo. Start each shape in the bottom left corner. After each shape type in the command CS to clear the screen.
Ch-6 Repeat and print commands in Logo. Different shapes using repeat commands. Japanese: Write your first name in hiragana or katakana. Words you have learned. Sentences you have learned. Author: teacher Created Date: 11/10/2013 23:22:00 Title: Home-work for Monday, May 19, 2008
Create shapes using roamer and pen. Brainstorm possible commands and test. ... LOGO. commands including forward, right, etc. Note spaces between commands & numbers. Discuss diff step sizes between floor & screen pet (e.g. FD 4 - FD 100).
Introduction to MicroWorlds for multimedia creation – Introduction PowerPoint – Where Logo Language fits in – Berkley logo ... Skill Development with MicroWorlds. Hatching a Turtle. Basic Commands- Index Card with Basic Commands. Shapes Exercise. Repeat. Converting to Procedure. Graphics ...
Using the commands FD, BK, LT, RT, PU and PD to plan these shapes then create them on the program SuperLogo. Start each shape in the bottom right corner. After each shape type in the command CS to clear the screen. The red lines show the sizes and do not need to be drawn.
a version of LOGO that includes the commands clear, penup and pendown and which allows final results to be printed out . ... produce two shapes on screen and learn to move the screen turtle without drawing a line key idea: that ...
Topic Logo & Scanners ... Show them how they can use simple commands like forward 100 or back 50 or right 90 or left 75 ... Write a procedure for other shapes Stick to simple shapes with 90 degree angles Can they write a procedure for a hexagon or pentagon etc See logo skills sheet.
Only Practical /No theory test. Ch-6 Repeat and print commands in Logo. Different shapes using repeat commands
Logo program, Logo instructions worksheet. ... Recap on the previous lessons and the commands that were introduced. Remind pupils of the repeat command and the benefit of using this for drawing shapes such as square, triangle, ...
simple shapes using the repeat command. ... Click on the ‘draw shape’ button to see the turtle carry out your commands. Can you draw a square?; a triangle; a hexagon? As you experiment, use this chart to record your results. Number.